![]() ![]() Adams tries to find clues to discover the combination to a safe which holds the key to the locked room. He enters the factory to quickly find a large underground complex, where he meets Valarie Burkley, who is trapped in a locked room. News of a strangulated female body, presumably Burkley, found inside a nearby factory was discovered by Adams, and he goes to investigate. No motive is known for the kidnapping, the murder, or the three's sudden disappearance. Adams has heard that Burkley was kidnapped by Reid and Remens, and is presumed dead. ![]() The three people are Valarie Burkley, James Reid, and Jon Remens. The main character, Christopher Adams, is a freelance journalist who, seeking a new story, investigates the three-year disappearances of three people. Here, three trials, which are located in fixed places on a map, must be completed to progress the game. The player may use their camera in certain areas to teleport to another, unspecified location, that bears some resemblance to the "decaying industry" motif that the factory used.Īfter reaching a point in the story, the player instead moves through an abandoned town. Notes from various deceased people may be picked up and read at any time, some of which give clues as to the player's next goal. Underneath the building is a series of tunnels closely resembling mine shafts. The majority of the game takes place in or around a disused building, presumed to be a factory. This crouch mechanic can also be used if a player wishes to move slower to avoid detection by an enemy or other hazards.Ī journalist investigates the disappearances of three people near an old factory. ![]() Players may crouch to move through small tunnels, or under certain obstacles. (The camera could be considered a "weapon" of sorts given the use and role it takes.) There is also a list of places of interest at each location, which gives the player a rough depiction of their progress.Īlthough no weapons are used, the scarcity of enemies and lack of "boss" monsters motivate strategy over action. The player must use their camera to activate certain doors, interact with certain objects, or move around in certain places. It makes the player use a camera (along with different sources of light) to navigate around environments and avoid obstacles. ![]()
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